MediACE3D V1
User's Manual
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Accessory Model


Select accessory part and add its object to mesh model.
 
 
Accessory Model
 
1

Mesh Model

1. Mesh Model
 
Select a target mesh model to attach the accessory part.
 
When a target mesh model is selected and an accessory part is added, the target mesh model and the accessory part model are merged as a mesh model by boolean operation.
When selecting Any Object and adding an accessory part, a separate Accessary mesh model is additionally created.
 
       
 
 
2

Accessory Model

Select an accessory part to add.
 
String Hook
Clip Holder
Round Holder
(2 Pieces)
Long Round Holder
(2 Pieces)
Short Round Holder
(2 Pieces)
Cap Lock
Cap
Clip Lock
Clip
Round flat guide
Slot flat guide
Rectangular flat guide
Cylindrical pin
Velcro Guide
Emboss
RD Logo
 
String Hook: Used to tightening with string, circular band, etc.
Clip Holder: Used to tighten with C-clip, Omega clip, etc.
Round Holder: Used to tightening with circular band, Omega clip, etc.
Long Round Holder: Used to tightening with circular band, Omega clip, etc.
Short Round Holder: Used to tightening with circular band, Omega clip, etc.
Cap Lock: Used to tightening with Cap.
Cap: Used to tightening on the Cap lock. (Separately printed to 3D printer)
Clip Lock: Used to tightening with Clip.
Clip: Used to tightening on the Clip lock. (Separately printed to 3D printer)
Round flat guide: Add supplement part to reinforce around the circle hole.
Slot flat guide: Add supplement part to reinforce around the slot hole.
Rectangular flat guide: Add supplement part to reinforce around the multi holes.
Cylindrical pin: Add guide pins to prevent separation of adjacent parts.
Velcro Guide: Add guide to prevent release of Velcro.
Emboss: Add protruding features for aesthetics, reinforcement, etc.
RD Logo: Add protruding features for aesthetics, etc.
 
3

User-defined Model

 
User-defined accessory models can be registered
Display the user-defined accessory model registered with the user-defined library function in the admin menu.
 
4

Attachment Direction

4. Attachment Direction
Select the attachment direction whether the accessory model will attach along a surface or a fixed axis.
 
Surface Normal
Axis Normal
 
5

Add/Finish

5.  Add/Finish
 
Start/End of adding accessory parts after selecting an accessory part.
While adding accessories in add mode, you can resize the accessory by adjusting the scale bar.
 
6

Undo

Cancel the last added part while adding the accessory part in Add mode
 
7

Delete

Delete the selected accessory part.
 
After completing Add Finish, select the added accessory and click the Delete button to remove the selected accessory.
The selected accessory is displayed in brown color.
 
8

Edit

8. Edit
Edit added Accessory part. (It works after selecting the accessory part)
 
After completing Add Finish, select the added part and click the Edit button to edit the selected part.
The selected accessory is displayed in brown color.
 
Apply modification such as move, rotation, change of depth and adjust of scale in edit mode.
Move : Move the sphere shape in the center of the selected object with the right mouse button (move along the surface).
Rotate: Rotate with the mouse right button clicked on an object face another except the sphere shape on the selected object (rotate around the sphere)
 
 
9

Depth

9. Depth
 
Adjust the position of depth by the slide bar In Edit mode
The accessory parts adjust the depth of proper overlap with the mesh model as to merge into the mesh model.
 
10

Scale

10. Scale
 
 Adjust the size of the selected accessory part.
 
11

Run

Run to generate the accessory model.
 
The accessory mesh model is created by adding subscripts such as _A0, _A1, etc. to the selected model name and displayed in the project tree.
When selecting the target mesh model as 'Any Object', the accessory mesh model is created by adding subscripts such as _A0, _A1, etc. to the project name and displayed at the top of the project tree.