MediACE3D V1
User's Manual
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Index

Hand Skeleton


Generate skeleton that fit to mesh model.
The Skeleton feature is only available on hand models.
 
Hand Skeleton
 
1

Mesh Model

1. Mesh Model
Select a target mesh model.
 
2

Type

2. Type
Select whether the target mesh model is left or right foot.
Skeleton generated foot models automatically recognize left and right feet.
 
3

Set Reference Point

Click the ‘Set’ button. Refer to the guide image and take 8 points on the mesh model to define skeleton.
 
The images below show the name and location of the point.
A
E
Dorsal point between lunate and capitate
Later epicondyle under
B
F
3rd metacarpophalangeal joint dorsal center
Medial epicondyle under
C
G
Medial scaphoid center
1st metacarpophalangeal joint center
D
H
Lateral lunate center
1st interphalangeal joint center
 
 
Once the skeleton has been created, check the state of the skeleton axis in transparent mode.
 
To modify the reference point of the saved skeleton, move the reference point by clicking the left mouse button and modify it.
When moved, it is converted to edit mode and the Save button is activated.
 
 
4

Reset

Cancel the existing reference points with Reset and set the reference point again with Set.
 
5

Save

Create and save a skeleton using the reference points specified on the target mesh model.
The below image shows the mesh model with skeleton and reference points.
 
   
 
6

Align Model

6. Align Model
 
Hand model is automatically aligned on the XY plane by the skeleton axis.